Ninja Level Up is a classic linear style dungeon crawler role playing game. Made by the creators of the popular mobile RPG games Level Up RPG and Deimos, Ninja Level Up is designed to be quick and easy to pick up and play, the way a mobile RPG should be. Acceptable for kids and adults of all ages.
The story begins 14 years ago with a young boy who is washed ashore in Japan. He is taken up by an old sensei and trained in the ways of the ninja. After he is stuck by misfortune, he must use his new ninja skills to honor his sensei and get vengeance on his enemies.
Ninja Level Up was built with the dungeon crawler gameplay style in mind, and is designed from the ground up to be a quick and easy pick up and play roleplaying game that you can learn in just a few minutes time. Play it at school, work, on the bus, or while sitting in traffic (obey all traffic laws).
If you like ninjas, RPG's, or were a fan of the original Level Up and Deimos games, then you are going to love Ninja Level Up! There is also a lot more story and content to come, so leave suggestions in the comments on what you think should happen next!
Premium License Key
Ninja Level Up is completely free, but it is supported by in-app advertising. Premium upgrade options are available on all major platforms, but if you purchase a license key directly from Ape Apps, you will recieve a license key file which unlocks the upgraded version of Ninja Level Up on all platforms! Click Here for more info
Announcing Level Up 2!Mon, 23 May 2022 17:28:31 Way back in 2012, I released a game called Level Up RPG, which was my first cross-platform game based on Web App Core. Level Up became my first game to gain any sort of popularity, and spawned a handful of spin-off games, including Ninja Level Up and the Deimos Trilogy (which in turn spawned the My Colony Universe of games). Around 2015, I started planning out the story and concepts for a sequel called Level Up 2 - The Tower of Jupiter, but never really got too far beyond the planning stages. Then last fall, I started doing actual work towards bringing the concept to life, built on a new Raycasting engine I started building in my spare time (you can follow the early development of the Raycast engine with this playlist on my YouTube channel). And now finally after about seven years of on-again off-again planning and development, Level Up 2 is ready for it's "official" announcement!