My Colony

About

My Colony is a space colonization and city building simulation game. Start with a small landing craft on a barren and desolate world, and build it up into a thriving space empire!

My Colony is all about building your city and managing all of it's various aspects, from resources, employment, education, housing, happiness, and more. You can start on a relatively simple earth-like planet, or choose from some of the more brutal and inhospitable worlds for an added challenge. There are also four unique civilizations to choose from, each with their own tech and building trees.

My Colony can be played in either online or offline mode. Online mode requires an Ape Apps account, and allows you to found your colony under the government of another player, who will help take care of you and send you resources and aid in the early game. Once you grow and your civilization becomes self-sufficient, you may declare independence and even take new child colonies under your own wing as the leader of a commonwealth of planets.

In offline mode, there is still limited multiplayer over a local area network. You may exchange resources and send messages between other players on the same LAN.

In My Colony, you can create either a single city game, or create a new region, which is a collection of smaller colonies working together in tandem, sharing a similar resource and technology pool. Each play mode offers a unique style and different challenges.

Finally, My Colony also includes both a map and texture editor, so that you may mod and customize the game as you see fit. You can even export your game modifications and share them with others!

My Colony is a large game and is under constant development, with new content being added on a regular basis. Check it out, and leave feedback on things you would like to see added or changed! Most of the new content in the game is the direct result of community feedback, so your ideas matter!

Thanks for trying My Colony!

drone3 - Brian Dill - http://www.leftandwrite.com/brian/music/midi_songs.php
messenger - Michael Fonos - https://www.mfiles.co.uk/midi-original.htm
deeper - tanner helland - http://www.tannerhelland.com/1531/deeper/
memoryaway - tanner helland - http://www.tannerhelland.com/28/a-memory-away/
surreptitious - tanner helland - http://www.tannerhelland.com/7/surreptitious/
squadron - bjorn lynne - https://www.lynnemusic.com/midi.html
ebe - T.J.Moir - http://www.angelfire.com/mo/muchalls/music.html
storm80 - Nathan Rodriguez - http://flynlr.njrod.com/myown.htm

Russian translations provided by Anton zlo
French translations provided by Sobeirannovaocc and Freedmoon

Media

Premium License Key

My Colony is completely free, but it is supported by in-app advertising. Premium upgrade options are available on all major platforms, but if you purchase a license key directly from Ape Apps, you will recieve a license key file which unlocks the upgraded version of My Colony on all platforms! Click Here for more info.

News

My Colony v1.8.0 Released

Thu, 02 Jul 2020 12:41:26 Hello everybody, and welcome to another earth shattering edition of the My Colony release notes! Today I am publishing update v1.8.0 which should be hitting all platforms over the next few days here. This update patches a handful of bugs, and adds a couple of new structures for the Reptilian race, pulled from the Suggestions forum.
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Work Started on Scroll3d

Sat, 20 Jun 2020 20:53:35 I have begun designing the upcoming Scroll3d engine, which is a WebGL based replacement for my current Scroll2d game engine that powers My Colony, Antiquitas, My Land, My Starship, Epic Adventure, Gone Rogue, Hell and Back, Colony Wars, My Empire, etc. Scroll3d is my "next generation" rendering engine that will be powering My Colony 2 along with my next batch of games and graphical applications over the coming years, so it is a long term project.
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Scroll2d and the Future of Ape Apps

Fri, 05 Jun 2020 04:05:30 If any of you have ever peeked at the source code of My Colony or many of my other games, you might notice a common script in all of them called scroll2d.js. Back in 2013, I thought it would be neat to create a web browser based game engine that could be used to render and manipulate 2d tile maps in either normal or isometric mode. Scroll2d is the engine I came up with, and My Land was the the original technical demonstration for that engine.
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