Death 3D

Also available for Android, Windows


Death 3d is a brand new, old school first person shooter adventure, featuring over the top fast paced combat action!

Death 3d features a complete single player campaign, single player combat simulation versus AI opponents, and full (and also free) online multiplayer. It also includes a built in map editor so you can create and share your own levels, both single player missions and deathmatch arenas!

Currently, Death 3d is in it's early days, in active development, and very open to feedback and suggestions from users like you. Please try out the game and leave comments and feedback to help shape how this epic new first person deathmatch game will unfold!

In game music provided by Espilan

Wolf3d textures created by Giorgio


Premium License Key

Death 3D is completely free, but it is supported by in-app advertising. Premium upgrade options are available on all major platforms, but if you purchase a license key directly from Ape Apps, you will recieve a license key file which unlocks the upgraded version of Death 3D on all platforms! Click Here for more info.


Death 3d Engine Gets Heightmap Support

Fri, 14 Jun 2019 22:01:27 Previous to now, Death 3d maps have always been flat, as in all floors and ceilings were at the same height, and all walls were the same height. This made the levels basically flat, similar to Wolfenstein 3d. Today I am happy to announce that in the upcoming Death 3d v0.7.0 patch, the engine now supports map layouts with varying floor/ceiling/wall heights, more similar to Doom. This will allow for far more dynamic map layouts for the upcoming Episode 2 campaign.
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Death 3D Episode 1 Complete

Wed, 08 May 2019 16:38:54 I have finally completed Episode 1 - Lunar 3 of Death 3D! Death 3D will eventually have a three episode campaign story, and work now begins on Episode 2 - The Pegasus. While you await Episode 2 though, you can now view a playthrough of the entire first episode on this YouTube playlist!
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Rendering Engine Rewrite

Sun, 17 Mar 2019 21:48:58 Since first coming up with the idea and implementing the engine for Death 3d, I have learned a lot more about javascript graphics rendering, and as such I have decided to undertake the work to completely rewrite the Death 3d rendering engine from the current software canvas model, porting it over to WebGL. This change allows for better performance, higher resolutions, floor/ceiling textures, and dynamic lights, among other things. The work started earlier this week, and a lot of progress has already been made. For example, see below for the same scene, first rendered with the current Death 3d engine, and then below using the new WebGL engine.
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